TCG Card System
A flexible and customizable card system with automatic card fan adaptation, deck management, and interactive gameplay mechanics. Perfect for card and strategy games.
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π Description
TCG Card System is a flexible and customizable card game system for Unity. It features automatic card hand adaptation, deck management, customizable interactions, and attack mechanics. This package is lightweight, extendable, and easy to integrate, making it perfect for card-based games, strategy games, and turn-based combat.
β¨ Features
- Card Game Mechanics β Play, attack, and manage cards dynamically.
- Deck & Hand Management β Automatic card serving and hand layout adaptation.
- Customizable Pointer System β Easily modify targeting and interactions.
- Melee & Ranged Attack System β Supports different attack types with replaceable animations.
- BattleController β Simulates drawing, playing, and attacking actions.
- Dynamic Background & Character Images β Auto-adapts to fit card faces.
- Lightweight & Extendable β Simple to modify and expand for any project.
- Optimized for Performance β Efficiently handles large card sets and animations.
π¦ Structure
This package provides a modular system with key components:
- BattleController β Showcase of card actions, attacks, and plays.
- Customizable Assets β Includes ready-to-use card templates, backgrounds, and character images.
π Networking (Future-Proof)
While this package focuses on core card mechanics, it is designed to be easily integrated with Unity Netcode for GameObjects or other networking solutions for multiplayer support.
β Why Choose TCG Card System?
- Automated Card Layout & Management β No need to manually adjust positions.
- Customizable & Extendable β Modify card visuals, interactions, and attack mechanics.
- Works in Any Scene β Quickly test and integrate into existing projects.
- Clean & Well-Structured Code β Easy to understand and expand.
- No Third-Party Dependencies β Uses native Unity features for maximum compatibility.
- Active Developer Support β Available for feedback and improvements.
β οΈ Current Limitations
- No built-in networking β Requires external multiplayer setup if needed.
- No AI opponent included β Can be added using custom logic.
π§ Coding & Customization
This asset is designed for developers of all skill levels. While cards and abilities can be edited via Scriptable Objects, you may need to modify the code for custom features or game rule changes. The code is kept clean, modular, and easy to navigate, making it accessible for customization.