Feature Flags
Manage game features dynamically with Feature Flags! Our asset allows seamless toggling of in-game features using JSON configurations, perfect for A/B testing, live updates, and experimentation.
Subscribe for Updates
Get notified about updates, new features, and special offers for this asset.
Feature Flags for Unity (soon supporting Unreal Engine and Godot)
Take control of your game’s features with Feature Flags, a powerful asset that allows you to enable or disable in-game features in real-time, without requiring a new release. This asset is compatible with Unity, and we will soon extend support for Unreal Engine and Godot, making it easy for developers across different platforms to manage features efficiently.
The system is built around JSON configuration files, offering maximum flexibility to suit various use cases. Whether you’re testing new mechanics, controlling content rollouts, or experimenting with different feature variations, Feature Flags are designed to make these tasks simple and seamless.
Key Features:
- Dynamic Feature Management: Toggle game features on/off remotely without a new patch.
- JSON-Based Configuration: Customize feature flag states using JSON for easy integration and scalability.
- A/B Testing Support: Run experiments by serving different game versions to specific players and gather valuable insights.
- Cross-Platform Support Coming Soon: Currently available for Unity, with upcoming support for Unreal Engine and Godot.
- Coming Soon: Analytics Integration: Track the performance of different features and use data to make informed decisions about what to keep or change.
Perfect for live operations, A/B testing, and fine-tuning gameplay without disrupting the player experience, Feature Flags will give you the control you need for smarter game development and improved player engagement.